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"NBA Jam" (Game Gear)
Popular arcade game ported to the Game Gear in color. In comparison to the Game Boy release, not much has changed.
👤 Kris Caballero 📅 Feb 04, 2017 🗨 0 comments 📂 Video Gaming Reviews
In case you haven't read my review of the Game Boy port of this game, do so, because my fingers grew new joints and it feels awfully strange. What happened? THIS GAME—THAT'S WHAT HAPPENED.
If my take on the controls on this game from the Game Boy release wasn't bad enough, this Game Gear port will bring you more frustrations. Come to think of it, this game took roughly 6 hours to beat....in one sitting (same with the Game Boy port). Imagine playing this game back in 1994. How much paper did you waste trying to write down all those long passwords? How many batteries did you drain trying to beat this game while succumbing to its dreadfully delayed controls? Unless you had the AC adapter and sat at home during your Christmas vacation from school, I'm betting on the fact that no kid ever accomplished beating this game under such conditions. Even with the aid of the adapter, and in my case, modding your Game Gear for TV output, it still doesn't make up for the fact that the controls of this game are terrible.
Besides the controls, there are some differences. Being this is for the Game Gear, it's in full color! Also what's new is the appearance of a referee during jump ball at the start of the game. Another thing added were more people in the audience behind the court, giving the distinction of a "packed house."
As for the gameplay and music, they're the same as the Game Boy variant. I'll say it again: the controls are horrendous; It's much worse here for the Game Gear. In fact, the controls and the buttons are so bad, after defeating the game, my fingers were sore and numb for almost a week. No I'm not kidding, and even writing this, I feel my index and middle fingers still feel kind of like....the nerves are gone. It's recovering but man, it wasn't a pleasant feeling.
Heated match-ups? I had some, and this time, I had a buzzer-beating shot against the Sacramento Kings:
Oh it gets better: I was able to kick out to Worthy for the contested three-pointer at the buzzer against the Clippers:
No? Alright, then here: double-overtime versus the Cavaliers! I'm sure LeBron is flattered, even though he didn't reign during this time:
Unbelievable!
Anyway, if you really must play this game, stick to the the arcade version and/or any console, like Super Nintendo, Sega Genesis and so on. If you're strictly handheld, like I am, the Game Boy version is the better play. Or if anything, save your fingers from breaking in new joints.
Having said all the physical struggles caused during gameplay, this game DOES NOT come with insurance.
GAMEPLAY0/5
CONTROLS0/5
GRAPHICS1/5
AUDIO1/5
- An arcade classic ported to the handheld, in color.
- Opponents range from super easy to ruthless.
- Controls are terrible.
- Graphics and sound were pushed as far as the hardware can handle.
- Besides being in color, not much has improved.
- Console and arcade ports display a more fun experience.
- Least memorable release of the series.
Profile |
|
---|---|
Game Title | NBA Jam |
Description | NEW PLAYER ROSTER! BOOMSHAKALAKA! The ULTIMATE arcade JAM comes to Game Boy®! YOU control the super moves, amazing blocks and awesome slam dunks of the NBA®'s hottest stars! • UPDATED PLAYER ROSTER • SKY-WALKING SLAMS, CANNONBALL, TOMAHAWK, HELICOPTER AND MORE • TURBO BOOST FOR LIGHTNING-FAST STEALS AND INTENSE REJECTIONS • PASSWORD SAVES YOUR RECORD AS YOU DRIVE TO THE CHAMPIONSHIP NBA® JAM™ puts you on the court and above-the-rim! "HE'S ON FIRE!" "OH, MY!" "KABOOM!" "JAM IT HOME!" "REJECTED!" FEATURING 54 NBA® STARS FROM ALL 27 TEAMS |
ISBN / Bar Code number | ???? |
Video Format | 1.33:1 (4:3) Full screen |
Audio Format | Mono (Stereo via headphones) |
Language(s) | English |
Disk/Cartridge | One (1) |
Region(s) | NTSC |
Genre | Sports |
Rated | ???? |
Released | March 1994 (US) |
Video Specification | Color |
Licensed by | Sega Enterprises, Ltd. |
Developed by | Iguana Entertainment / Arena |
Company | Iguana Entertainment / Arena |
Product / Item / Catalog Number | (????) |
Copyright | Sega and Game Gear are trademarks of Sega Enterprises, Ltd. NBA® JAM™, The NBA and NBA Team trademarks used herein are used under license from NBA Properties, Inc. to Midway Manufacturing Company. Coin-Operated Video Game Software © 1993. Sub-Licensed from Midway® Manufacturing Company. All rights reserved. The NBA and NBA Team trademarks used herein are the exclusive property of NBA Properties, Inc. and the respective Members Teams and may not be reproduced in whole or in part without the written consent of NBA Properties, Inc. NBA JAM SESSION is trademarked and owned by NBA Properties, Inc. All rights reserved. "P-funk" is the registered trademark of One Nation Entertainment, Inc. Developed by Iguana Entertainment, Ltd. Arena is a division of Acclaim Entertainment, Inc. TM & © 1994 Acclaim Entertainment, Inc. All rights reserved. Marketed by Arena. Distributed by Acclaim Distribution, Inc. 71 Audrey Ave, Oyster Bay, NY 11771 |
Other Formats | (Midway) Arcade, Nintendo GameCube, Sega Genesis, Nintendo Game Boy, Apple Macintosh, PlayStation 2 (PS2), Sega CD, Sega Master System, Super Nintendo, Windows Mobile, XBox |
Quoted Reviews | -- |
Other | -- |
Developed by
Team Iguana
Acclaim White Team
"Delivers The Facial"
Producer
Dan Feinstein
"Everything Is Gonna Be Everything"
Associate Producer
Asif Chaudhri
"Brooklyns[sic] In The House... Peace And Im[sic] Out"
Support Team
Jane Biddle Fenn
"Go On Witch Ya Bad Self"
Eric Kuby
"Umm..Youve[sic] Got The Wrong Eric"
Brett Gow
"Does This Look Normal To You"
Tom Rademacher
"And Paul Lynn...Oh."
Special Thanks To .
Doug
"Spellin"
Yellin
Paul Dussalt
Mark Turmell
and the whole
Williams Team.
Kris Caballero
Founder and operator of KCU Network, Kris has been writing since he managed a personal blog created back in late 2005. Despite publishing articles and reviews from time to time for the network's website, Kris enjoys studying the sciences, namely Math, playing old video/DOS games, reading non-fiction books and listening to sports radio.
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