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"Final Fantasy VII" (PS1)
One of the highly-recognized RPGs that still holds today in terms of gameplay and challenge. Deep in story and strategy, this title has showcased the true beauty of storytelling, adventure and graphical animation (considered high-end during the time of its release). Truly a spectacle that'll shine forever in video game history.
(Note: this review was previously posted and written prior to the merging of RPGs For Brains and SHOWSOTROS Productions.)
Ah yes, here it is: Final Fantasy VII. One of the first games to come to mind when asked about the realm plunging deep into RPG country. A beautiful theme of caring for the land humans happily hibernate in, while pursuing aims to living existentially—a mirrored reality reminding us why Life is a great thing.
Almost immediately, you're headed into fights with enemies and suddenly a boss fight. Being a turn-based RPG, any other related RPG you may have played prior to this shouldn't be quantum logic to you, making you feel right at home. Knowing your group AVALANCHE and its members, various dialogues and cleanly figuring out the plot of the game, you continue to raid Reactors to and fro. You then run into, whom I consider my biggest video game crush ever, Aeris—the flower girl, or the slum drunk if you weren't interested in her, whose infectious and sweet personality would repay Cloud romantically, yet become a blessing for most of your fights thanks to her cure-related limit breaks. From knowing your party members' stories all throughout, what the drama with Don is about, the Turks, meeting Red XIII and saving Aeris should provide a chunk of what you need to do. Being the reluctant hero as he is, Cloud now needs to "settle the score" with his arch-enemy Sephiroth. As for the Shinra government, they too, as mentioned by Barret in the beginning, want all the Mako energy from the 'Promised Land,' as does Sephiroth making this a triangle of trouble. As you hop city by city, continent by continent, to stop both Shinra and Sephiroth, you meet a couple of new folks, like Cait Sith and the optional Yuffie and Vincent, who'll give you more leverage into stopping the possession of Mako energy to protect and save the Planet. In addition, you find that white magic Holy could be what the Planet needs to be saved from the casting of the black materia—Meteor. Sephiroth, toying with Cloud occasionally, does something unforgivable at the City of the Ancients, setting Cloud ablaze with rage for revenge.
On the second disc, you learn about the Jenova Reunion over at the Crater and more about the fate of the Planet. Unfortunately, as Cloud and his crew go past their limits to save the Planet, he offers Sephiroth the Black Materia, thus casting Meteor. It is then that the life of the Planet and everyone in it are at stake, and there's no time to waste. Meanwhile, as you escape execution from the Shinra authorities, you search for Cloud and begin to learn about his true story—the main reason he joined SOLDIER. After that, Shinra is at it again in the Sephiroth sweepstakes, only this time they're at Midgar trying to enter in the Crater. However, the operator of the cannon secretly turns the other cheek, becoming the main villain needed to be stopped.
Onto the third and final disc, the time has come: having learned about Holy becoming the key ingredient to saving the Planet from Meteor, Red XIII's grandfather Bugenhagen informs that eliminating Sephiroth is the only way. This is it: after chasing him city to city, and stopping Shinra at the same time, Cloud gets a shot at his revenge for the calamities Sephiroth threw in every which way. As with all fights involving Sephiroth, you fight Jenova—his 'mother'—and a couple forms of Sephiroth; the tougher form being Safer Sephiroth. After hammering the final nail in the coffin against Sephiroth, the Planet is finally saved by Holy...or was it?
With fluid controls and great gameplay, I can't resist but mention the numerous grammatical errors in the dialogue. I completely understand if all was rushed, having been the most awaited game to be released. However, don't let that deter you into picking this classic up. Also, with the integration of cut scenes and polygon-esque graphics—considered "highly advanced" back then for a 32-bit game in the late nineties—should give you a clear glimpse of video game technology in the past. It's certainly not like today with high definition graphics, but then again, graphics are just decoration and in no way can expatiate pure goodness of a video game as a whole.
As for my gameplay, I (literally) mastered ALL the materia I've equipped for all party members, along with obtaining all their ultimate weapons and all their limit breaks. I nearly burnt out doing so. Benefits of this? The final fight with Jenova and Sephiroth become so easy, you can likely live with using the "Attack" command without any defense magic, and probably a few Megalixers (assuming you've equipped Ribbon to block any status ailments from them). All my characters were at Lv99, was able to master one—I know, only one—Knights of Round materia and eliminated both Emerald and Ruby Weapon prior to the final fight (thank you, Mime materia). With all this time invested in maxing out your party members, makes the final fight super easy against Sephiroth; it's nothing compared to fighting the Weapons, both of which are much tougher with a higher amount of HP and a flurry of vicious attacks. However, if you're up for a challenge, these enemies are a great test of your gaming skills; they don't need to be eliminated to save the Planet, and rather are just there as an optional fight to push your skills to the limit (you do learn about the Weapons casted by the Planet in Disk 2).
Despite its grammatical flaws, this is a staple in an RPG fan's video game library. In the culture of role-playing games, VII seems very much a requirement to play before venturing out to other RPGs. Included with it comes its philosophical message/meaning and story defining the true meaning on what Life is really all about. Don't even think about jumping into a forum filled with avid RPG gamers discussing your passion for RPGs without playing and finishing this game. That's how good this game is.
- A true classic that will run the player through almost every human emotion in existence.
- Story still holds deep, philosophical discussions to this day.
- Its popularity pushed a modern remake of the game, along with its own feature film Final Fantasy: Advent Children
- HUGE replay value.
- Unusual yet funny misspellings.
- After playing for a while, the Weapons pose a stronger, more fun challenge than Sephiroth.
|Game Title||Final Fantasy VII|
|Description||An epic adventure across 3 cd-roms.
What begins as a rebellion against an evil corporation becomes much more. And what erupts goes beyond imagination.
With vivid landscapes, lush 3D animation and environments, Square Soft's multi-million dollar masterpiece is like nothing ever seen before. And it is only on PlayStation
|ISBN / Bar Code number||711719416326|
|Video Format||1.33:1 (4:3) Full screen|
|Genre||RPG - Role-Playing Game (Turn-based)|
|Rated||T - Teen|
|Released||January 31, 1997 (JP), September 7, 1997 (US Black Label), March 27, 2000 (US "Greatest Hits"), November 17, 1997 (EU)|
|Licensed by||Sony / SquareSoft|
|Company||SquareSoft (Square Co.)|
|Product / Item / Catalog Number||SCUS-94163|
|Copyright||Final Fantasy VII © 1997 Square Co., Ltd.|
|Other Formats||PlayStation 4, Android, iOS, PC, PSOne Classics|
|Quoted Reviews||"...quite possibly the greatest game ever made." —GameFan Magazine
"Towers over the competition in terms of graphics, sounds, story and playability" —Game Pro Magazine
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