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"Kirby's Avalanche" (Super Nintendo)
A Kirby-themed "Puyo Pop" variant, featuring most of the familiar characters in the Kirby franchise. Has different levels of difficulty, along with a hidden feature when defeating the game on "Hardest" mode.
👤 Kris Caballero 📅 Mar 29, 2017 🗨 0 comments 📂 Video Gaming Reviews



Roughly twenty years later, I'm still playing this game. And yes, I'm playing on my Super Nintendo originally bought back in 1993 which works like a beauty.
You don't need an introduction: Kirby is just awesome, and a force not to mess with. King Dedede doesn't care though as long as he settles the score against Kirby, but this time it's different. Instead of the old-fashioned face-to-face combat, this challenge requires a puzzle-laden skill: Avalanche! No, not the mountainous disaster during skiing/snowboarding, and no, not the NHL hockey team the Colorado Avalanche—it's a Tetris-like puzzle game where color-coded 'blobs' must match 4 pieces in order to clear your board and trigger boulders dropping against your opponents! It's not as hard as it sounds.
If you've played the timeless hit Tetris then there's no reason you can't play a game like this. Only difference is the blobs must match with their rightful color—minimum of 4—to cause them to explode....in a cute way. Matching them, depending how you stack the blobs, will likely trigger a boulder to be dropped on your opponent's board. When that boulder drops, it becomes an obstacle that occupies space on your board. In order to clear that boulder, or boulders, you MUST get blobs near it to match and explode, and the boulder will disappear and you can continue on with the game. Just trigger one boulder? Since you got a little gist in matching the blobs, then comes your creative muscles in building what's called a "Chain Reaction." A Chain Reaction involves building a stack of blobs in a way where the moment one blob gets a stack to explode, the non-matching colored blob will drop onto the next stack, thus exploding those stacks, and so on and so forth. Even when you first start playing, you may build a chain reaction without knowing it. However, play this game a few times and you'll be a whiz at building them. Now, when you do, you'll hear a [female] voice saying "Yes!"; If you build multiple chain reactions, you'll hear the voice say, "Excellent!" All that is to add more flare to the adrenaline of the game.
There are two voices you'll hear during the game: male and female, where the male is the enemy's chain reaction and the female is your gameplay. For the male in reaction to your opponent's chain reactions, he says:
First reaction: "Cool!"
Second reaction: "Alright!"
Third reaction: "Take that!"
Fourth reaction: "Massive!"
Fifth reaction: "Avalanche!"
That male voice will be the bane of your game playing. Playing this game for over 20 years, my opponent was able to get to "Avalanche!" once (....ONCE!), and yeah, that loss was so bad I was shaking in disgusted defeat. If I remembered right, I lost that crazy match against either
Heavy Mole or Kracko—two opponents are grew up loathing on this game, along with Paint Roller to an extent. Believe me, if you make room for these enemies to build up chain reactions, it'll be the worst mistake you've ever done. Those enemies are psychotic.
Alright anyway, onto YOUR chain reaction voices. They are as follows:
First reaction: "Yes!"
Second reaction: "Excellent!"
Third reaction: "Watch out!"
Fourth reaction: "Here it comes!"
Fifth reaction: "Avalanche!"
I've gotten to "Avalanche!" several times, and when you're in the zone, you go full throttle. Crushing down your opponents with nothing but boulders is the best feeling in the world, and with enough practice, you'll see what I mean. What if you have a sixth reaction? Nothing, no voice is said; You very much kicked your opponent in the throat, in other words, you're on fire.
After defeating an opponent, it shows your time and how many bonus points you've accumulated. If you defeat an opponent and it took more than 125 seconds, you don't get bonus points. The least amount of time you crush your opponents, the more points you get. Sadly I wasn't able to record it on video, but I defeated Squishy in 21 seconds. How? Even if a board isn't full, when the third column from the left gets filled to the top, the player loses. Since that little octopus had some blobs stacked on the third column, that became my line of offense into splashing the eight-legged crumb bum with boulders. And that was how I defeated him in a short nick of time. What's the fastest time you defeated an opponent?
As for the music, it's amazing. I can't praise HAL enough for such awesome soundtracks. There is one and it's during the character roll-call at the end of the game and during the 2-player competition. I love the soundtrack so much I began playing it in my car. Some of you are laughing, but I'm serious. Here's the soundtrack I'm talking about:
On the options menu, there is a difficulty setting. Try beating ALL opponents on HARDEST mode, even the ones in the Training Levels without losing. Stream it live so we all could see. Me? I was only able to do it once but that's it.
I've played against my cousins and my sister, and even at the hardest hard levels, I've honed my craft with this game. I love this game so much that I've mastered it. With that said, I welcome ANY challenger willing to go up against me in a game of Avalanche (vandalism of property as a result of losing will not be tolerated). If you're serious, let me know and the winner will win....a pack of beer? Money? Let's set something up!
As for the voices, the male talent is named Michael Kelbaugh and the female voice is named Robin Krouse. If either one of you are reading this, we love to interview you on our website!
Overall, this fun, simple, yet extremely challenging game is a timeless hit. Even today, it poses high-end competition that a lot of gamers wouldn't mind taking up. Sure, it's a re-hash of a popular puzzle game, and a variant of the Japanese hit Puyo Puyo/Puyo Pop but with Kirby characters. Nevertheless, it's a game you know you'll play over and over again especially when you're pushing to perfect your Avalanche skills. Highly recommended!
GAMEPLAY5/5
CONTROLS5/5
GRAPHICS5/5
AUDIO5/5
- Neat graphics and an amazing soundtrack.
- Great training mode for those new to the game.
- Humorous cut scenes throughout the game, from silly punchlines to clean-cut trash talk.
- Two-player option.
- Two-player competition can potentially turn this into a legitimate feature for sanctioned video gaming competitions.
- Hidden feature in the game (see Credits below).
- None.
Profile |
|
---|---|
Game Title | Kirby's Avalanche |
Description | A fast-paced puzzler that is impossible to put down! AVALANCHE! The call is heard in the hills and valleys throughout Dream Land! The people of the country hold their breath in wonder. The First Annual Dream Land's Avalanche Competition has begun! It's up to you to blast Kirby's adversaries in the most thunderous puzzler around. Strategically stack the color-coded Blobs and watch them meld together. A colossal explosion will cause a massive bombardment of Boulders to cascade upon your opponent! Rise above these grizzled veterans and claim the prized Dream Fountain Cup! Help Kirby bury his opponents in a landslide victory! • Exciting one-or two-player puzzler game! • Contains sixteen levels of fast-paced action! • Includes twelve unique Avalanche voices! • Four difficulty settings increase the challenge! |
The Story | Welcome to Dream Land, a small and peaceful country situated on a far away little star. In Dream Land the local pastime is a puzzle game called "Avalanche." Kirby decided that since every Dream Lander plays the game, it would be a great idea to have a country-wide competition to determine who is the best player of all. After months of organizing, the First Annual Dream Land's Avalanche Competition was finally announced. To be held at the Dream Fountain, this would be the biggest event in the history of Dream Land! All the Dream Landers have been practicing, and all plan to attend and compete. Like Kirby, they have been dreaming sweet dreams of become the Avalanche Champion and claiming the highly sought after "Dream Fountain Cup." The rules for the competition are quite simple: Everyone will travel by foot to the Dream Fountain. If, while on their journey, two Dream Landers happen to meet, they must challenge each other to an Avalanche match. Only the winner of the match may continue onward towards the Dream Fountain. In this way, the number of competitors will be whittled down to a manageable size before the final action at the Dream Fountain. Can you help guide Kirby through the competition so he arrives successfully at the Dream Fountain? Can he rise above the grizzled veterans and achieve his dream of becoming the reigning champion? His fate is in your hands! |
ISBN / Bar Code number | 045496830410 |
Video Format | 1.33:1 (4:3) Full screen |
Audio Format | Stereo |
Language(s) | English |
Disk/Cartridge | One (1) |
Region(s) | NTSC |
Genre | Puzzle |
Rated | K-A - Kids to Adults (Ages 6+) |
Released | February 1995 (US), February 1995 (EU), 1995 (AU) |
Video Specification | Color |
Licensed by | Nintendo |
Developer | Nintendo / COMPILE / BANPRESTO / HAL Laboratory |
Company | Nintendo / COMPILE / BANPRESTO / HAL Laboratory |
Product / Item Number | SNS P PQ |
Copyright | THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY. *© 1995 COMPILE/BANPRESTO/HAL LABORATORY, INC./NINTENDO, INC. TM AND ® ARE TRADEMARKS OF NINTENDO OF AMERICA INC. © 1995 NINTENDO OF AMERICA INC. |
Other Formats | Nintendo Wii Virtual Console |
Quoted Reviews | -- |
Other | -- |
Producer
Moo Niitani
Director
Kazunori Ikeda
Programmer
Jemini Hirono
Sub Programmer
JG4MSG Takeuchi (^^;)
S.T.O
Satman
Graphic Designer
Janus Teramoto
Kemi
Linerd
Composer•SE
Einosuke Nagao
SFC Converter
Einosuke Nagao
Taishow
HAL Laboratory Staff
Hirokazu Ando
Tetsuya Notoya
Nintendo Staff
Hideki Fujii
Derek Whipple
Syuji Kawaguchi
Kensuke Tanabe
Voice Talent
Michael Kelbaugh
Robin Krouse
Translations
Keiko Tamura
Kayomi McDonald
Special Thanks
Dan Owsen
Hiro Yamada
© 1995 COMPILE/BANPRESTO
© 1995 HAL Laboratory/Nintendo
Press the A, B, X and Y buttons on controller #2 during game play. While keeping all these buttons pressed, reset your SNES.
Go back into the Options menu and check the custom option!
Enjoy!!
Kris Caballero
Founder and operator of KCU Network, Kris has been writing since he managed a personal blog made back in late 2005. Officially retired from video production and going back to the computer sciences, Kris enjoys studying Math, Quantum Computing, playing old video/DOS games, and listening to sports radio.
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