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"Super Mario World" (Super Nintendo)

The game that represents the pinnacle of 16-bit beauty. Incredible challenge, excellent controls and a title that inspired many hacked versions, this is the game that represented its peak during its release.

You've all been waiting for it, so here you go: our review for one of the biggest, yet most popular video games in history, SHOWSOTROS style. It's almost impossible not to think of this game when you're talking about the 16-bit console required to play it (to be reviewed soon). This game defies everything in your human arsenal to beat complete the game.

The graphics are a beauty of the 16-bit era. All the colors and gradients are spot-on, and even when upscaled via RGB, it looks wonderful. The controls are perfect, with no glitches, no delays and no hang-ups (though many gamers have spotted some glitches in the game going beyond the limits). The music is your typical video game music: catchy and arranged in a way where it can loop forever. For the gameplay overall, there's nothing bad to say about it.

The goal if this game to save Princess Toadstool to restore peace in Dinosaur Land. You're certainly most familiar with this screenshot:

Save Princess Toadstool!

The run-through: A button makes Mario spin-jump—useful when killing most enemies and deflecting against spikes from Porcu-puffer and/or The Big "Boo", B button makes Mario jump normally, X/Y button while pressed with the D-pad makes Mario run/dash. When riding on Yoshi, the X/Y button gets Yoshi to capture objects and/or enemies with its tongue (yes it's spelled tongue, not "tounge," people). Throughout the game, there's an instructions/information box you could hit that happily helps you, with tips and tricks, throughout your journey in knocking out enemies left and right, plus clearing the stages. However, if you've played this game time and time again, like I have, then you know where everything is—the secret areas, how to access Star World and much more.

With the secret areas, this game features 96 levels of video gaming goodness. You may not be able to finish it all in one sitting, unless you know a proper cheat and/or are a tool-assisted speedrunning gamer, so getting through the entire game requires some patience, skill and some luck. The game isn't too hard per se, but some require all of your attention (some enemies on the game get ruthless, however, like Torpedo Ted).

Again, as the difficulty of this game is moderate, it requires second-guessing, lots of exploring, logic, some puzzle solving (especially at the Forest of Illusion), good timing, where to find the keys to open secret passages and areas, and just straight-up going all out smashing anything that moves. Possibly the most difficult set of levels would be the Special world, featuring 8 levels of top-level difficulty. The last level is named Funky, and when beaten, you see a string of coins written and that message is:



When you beat that final level, you get to access what's called the Alternate World. You'll notice a change in colors and environments on the World Map, and that's normal. Plus, you see a change in enemies too! Koopas are now Masked Koopas; Bullet Bill is now Pidget Bill; Jumping Pirahna Plant are now Jumping Pumpkin Plant. There's no way to revert back but it's an extra feature in the game.

When you get to Bowser, defeating him shouldn't be too much. It takes three sets of hits, and to hit him, you use Mechakoopas, which Bowser summons, that you hold and toss upward hoping it'll land on Bowser's head. Three sets of hits equals 6 hits in total. When he's defeated, Mario saves Princess Toadstool! The game ends with credits, with enemy roll call and a nice illustration of Mario, Princess Toadstool and Luigi.

When you defeated the castles, you saved an egg. What are those eggs you saved while saving Princess Toadstool? It had to do with the Yoshi family as they are baby yoshis. Not too bad.

You notice that even when you cleared a stage/level, you can always go back to it. However, when you beaten a castle stage, or fortress, you can't go back and play it again. Here's a trick: go on any castle or fortress you've defeated, then press the shoulder buttons L and R. Oh, you're very welcome, anytime.

This is as classic and timeless as you can get. In fact, when my parents bought this for me back in 1993 which included this as a pack-in game, it's certainly one of my most played game growing up. It's that good.

I'm sure you've played this game at least once in your lives. Now, see if you can complete the whole game. No rush, we'll be here. Happy gaming!





  • Graphics and music are awesome.
  • Controls are perfect.
  • The game adds a decent amount of challenge, along with hidden secrets.
  • This game was ported to the Game Boy Advance.
  • Lots of mods and hacks were inspired my this game.
  • None.
100% (A+)
Fan Rating
Game Title Super Mario World
Description Mario's off on his biggest adventure ever, and this time he's brought along a friend. Yoshi the dinosaur teams up with Mario to battle Bowser, who has kidnapped Princess Toadstool once again. Guide Mario and Yoshi through nine peril-filled worlds to the final showdown in Bowser's castle. Use Mario's new powers and Yoshi's voracious monster-gobbling appetite as you explore 96 levels filled with dangerous new monsters and traps. Climb mountains and cross rivers, and descend into subterranean depths. Destroy the seven Koopa castles and find keys to gain entrance to hidden levels. Discover more warps and thrilling bonus worlds than ever before!
ISBN / Bar Code number ????
Video Format 1.33:1 (4:3) Full screen
Audio Format Stereo
Language(s) English
Disk/Cartridge One (1)
Region(s) NTSC
Genre Action-Platformer
Rated K-A - Kids to Adults (Ages 6+)
Released November 21, 1990 (US), August 13, 1991 (US), April 11, 1992 (EU), July 1, 1992 (AU), 1992 (KO), 1994 (SA)
Video Specification Color
Licensed by Nintendo
Developer Nintendo
Company Nintendo
Product / Item Number ????
Copyright ????
Other Formats Nintendo Wii Virtual Console
Quoted Reviews --
Other --
Main Director
Takashi Tezuka

Map Director
Hidequi Konno

Area Director
Katsuya Eguchi

Program Director
Toshihiko Nakago

Mario and System Programmer
Toshio Iwawaki

Object Programmer
Kazuaki Morita

Background Programmer
Shigehiro Kasamatsu
Tatsunori Takakura

Map Programmer
Tatsuo Nishiyama

Area Data Input
Yoshihiro Nomoto
Eiji Noto
Satoru Takahata

Character Graphic Designer
Shigefumi Hino

Sound Composer
Koji Kondo

Special Thanks To :
Yoichi Kotabe
Yasuhiro Sakai
Mie Yoshimura
Hironobu Kakui
Keizo Kato
Takao Shimizu
Dayv Brooks

Shigeru Miyamoto

Executive Producer
Hiroshi Yamauchi



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