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"Alleyway" Rhymes with "No Way"
Kris Caballero • Jun 07, 2015 • 0 comments • Handheld ChatterBeing one of the first games ever released for Nintendo's hit handheld, the Game Boy, not too many folks have said much about this simple game of block-breaking fun. Featuring characters from the Super Mario series, people should be jumping on in for it. Nope. If Mario was featured a little bit more on the box cover and on the game, I'd say people would've picked it up whether it's a bad game or not.
Hard to say that this is a bad game because the premise is very simple: break all the blocks you see and you advance to the next level. This game isn't very generous with second, third, fourth, or even the nine-thousandth chance in terms of power-ups (there isn't any) and/or anything that gives the paddle some spunk that'll help the player wipe out the blocks in an instant. It's very monotonous and slow, and worse, I find it hard to beat! This is normally I level I always lose at—Stage 9. I mean, damn.
I don't know. Perhaps I'll wait another four years, like I did with Bomberman GB until I can be sure I'll progress farther in this game. I've never seen this game beaten.
Anyone?
UPDATE 06/17/2017: "Alleyway" is defeated!
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Kris Caballero
Founder of KCU Network and KCU Plus, Kris has been writing since he started blogging in late 2005. Currently self-publishing, from essays to poems, Kris enjoys reading and self-studying mathematics, quantum computing, and philosophy; he also enjoys old video/MS-DOS games, writing/journaling, numerology, digital video archiving, listening to sports/public radio and classical music. Earned his BA of Mathematics degree in 2025.
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